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Virtualalloc On Linux

· 4 min read
Jake Stine

Yes, there is a way to simulate Microsoft's VirtualAlloc behavior on Linux. Much searching of the internet did not reveal a satisfactory answer; only hints that when combined with some applied tests of my own yielded the following result:

The Return Of The Commandline

· 2 min read
Jake Stine

After its absence for many moons, the Commandline functionality will finally be restored to PCSX2. Third-party frontend and config-manager authors rejoice! ... and hopefully stop hating my guts, too.

PCSX2 0.9.7 Beta Released!

· 2 min read

After more than a year since the last stable 0.9.6 release and 8 months since the last beta release of PCSX2, the new beta version is finally ready! The most notable change is the all new GUI powered by wxWidgets, but the amount of improvements in this release is really amazing 😊

SPU2 Is More Than Just Sound

· 4 min read
Jake Stine

The SPU2 is the Sound Processing Unit for the Playstation 2, and works a lot like the sound card in your own PC; albeit still quite unique in its approach to mixing sounds/voices and the programmable interface it provides for that. But the SPU2 is more than just sound. It's one of the more reliable timing mechanisms on the PS2 and games tend to use it as such. Without at least basic SPU2 emulation, no games will boot at all. This isn't too surprising if you understand how console hardware typically works, but what might be surprising is realizing how many games won't boot even with what appears to be fairly competent SPU2 emulation.

Updated Plugins On The Beta Downloads Page

· One min read

Hey people. While we're still working on the new PCSX2 version, we've also been constantly adding to the all important plugins. Every now and then we release a beta plugin pack, so you can test them out and benefit from the new features a bit earlier 😊

PCSX2 0.9.7 Sneak Peek!

· 2 min read

It has been a long time since the last news concerning PCSX2, so I thought I'd bring you up to date 😊 Development of the new 0.9.7 version of the emulator with the all new GUI is going strong and soon all the old GUI functionality will be implemented. After that it's bug hunting time and then a beta release!

A New Kind Of Fullscreen

· 3 min read
Jake Stine

One problem that has plagued PCSX2 since as long as most anyone can remember is it's general inflexibility and instability when flipping between windowed and fullscreen modes. This was something we really sought to address as we re-write the user interface in 0.9.7.